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What you will learn in A plant that cannot move
1. Solving problems without moving
Six problems a plant cannot walk away from, and the structures that answer them — proposed by you before you see what plants built.
2. Roots, stems, leaves, and their disguises
Tendrils, thorns, tubers and traps are roots, stems and leaves in disguise — and the disguise comes off when you cut them open.
3. Three tissue systems
Parenchyma, collenchyma and sclerenchyma are three walls, and the job decides the wall — and the wall decides whether the cell stays alive.
4. Reading a section
Monocot or dicot, root, stem or leaf — identified from a section, and only marked when you name the feature that decided it.
5. Growing forever
A tree adds a layer of wood each season it has one — so its rings record its age in Kashmir and in Kerala, and record nothing reliable where there is no dry season.