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What you will learn in Linear Programming & Optimisation
1. From Situation to Constraints
The part that is actually hard, done before there is a graph to hide behind.
2. The Feasible Region
Half-planes intersected, with the corners solved for rather than read off.
3. The Objective Function and Iso-Profit Lines
One line, slid across the region, and where it was last touching.
4. The Corner-Point Method
The ten per cent: list the corners, evaluate, pick the best.
5. Bounded and Unbounded Regions
When a region that runs off to infinity still has an answer — and when it does not.
6. Multiple Optima and Infeasibility
Two answers that look like failures and are not.
7. Sensitivity and Slack
Which resource ran out, what spare capacity is worth, and what changes the answer.
8. Beyond Two Variables: the Simplex Idea
Walking the corners, because listing them stops being possible.
9. Transport and Assignment Problems
Structured problems that are too big to draw and tractable anyway.
10. A Full Case Study
One scenario from brief to recommendation — and the sentence is the deliverable.